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Epic MegaJam 2018: Reality is Often Inaccurate 

Short experimental platformer for the MegaJam made in 4 days. 

The Walk is meant to showcase how people's perceptions of reality can change based on something as simple as taking a walk in the day-time versus the night-time and how that will play on their own fears. 

In the day time you will try and make your way home without stepping on any worms. 

At night however, you will need to utilize the crouch mechanic (left ctrl or b on xbox controller) to hide from silhouettes in the night, peering eyes in the alley and dodge all the past worms you've ever killed in your life. 

Controls on Keyboard:

Walk: WASD

Jump: Space Bar

Crouch: Left CTRL

Pause: P key or ESC

Controls on Game-pad (partial support, mouse needed for menus ):

Walk:  Left Analog

Jump: A Button

Crouch: B Button

Pause: Start Button


Art by Greg Jackman (instagram is @greg_jackman for contract work)

Programming, Level Design, SFX, Music, Ugly balcony sprite, Ugly flower sprites and Other not art things I'm probably forgetting by Shadowbunnie

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Click download now to get access to the following files:

TeamNinjatron_TheWalk.zip 119 MB

Comments

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Sadly my platform ability's was to bad to get very long in the game, but I loved the art-style and music. Overall a fun little game. 

(1 edit)

Thanks for playing and commenting! It is really appreciated. Glad you liked the art-style and music!