General Feedback (+Min Specs)
I would love to get some feedback (comments, requests, the good and the bad, what shader you're using on Linux etc) about how people are finding the game and what set-ups people are running it on.
I also wanted to post the min requirements as Itch doesn't really have a place to do that. These are the specs of PC's that I've personally tested it on for minimum specs. (If someone has already gotten the game to run on less for Linux I would love to know as I do not have a lower spec Linux set-up)
Windows: Windows 7, AMD Athlon II X3 450 Processor 3.20 GHz or similar, DirectX11, Disk Space 3 GB.
Linux: Ubuntu 18.04 LTS, i7-2600 or similar, GTX 1050 4GB or similar, Disk Space 3 GB. Supports Vulkan. Old AMD cards are not recommended.
Here are the patch notes for last Monday:
Enhancements and Fixes:
- Changed minimum mouse sensitivity on the slider from 20 to 1.
- Added Music Volume Slider in Pause Menu.
- Adjusted crow caw audio balancing.
- Changed trees and ivy from being bare for the winter months to just December and January. Extended autumn colours into November and green trees to start in February to reduce bare foliage time.
- Moved player spawn a bit farther away from the door and raised it by two pixels.
- Moved teleport zone up higher. This was made in case a player was able to throw a quest or reward letter out the window. This way the quest/reward would not be lost. I added it to include re-spawning the player inside the building if they got out of bounds.
Files
Get Dear Apothecary
Dear Apothecary
Major updated now available!
Status | Released |
Author | shadowbunnie |
Genre | Simulation |
Tags | 3D, Casual, Medieval, Singleplayer |
Languages | English |
Accessibility | Subtitles, Configurable controls |
More posts
- Minor UpdateMay 18, 2020
- Major Update!May 07, 2020
- Small UpdateMay 03, 2019
- Ue4 Engine Upgrade + Other ImprovementsApr 01, 2019
- Major Update 01/18/2019Jan 18, 2019
- Happy New Year! (+Linux Build)Jan 02, 2019
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